Adventure Alliance Initiatives

Initiatives are ground-based challenges suitable for all participants. Our facilitators present your team with low impact mental, physical, and emotional challenges. These initiatives allow your group to explore teamwork strategies while demonstrating the importance of planning, cooperation, and communication. Your group success in meeting the challenges of an initiative sequence depends not only upon individual strengths but much more. Creativity, tenacity, strategic planning, shared risk taking and the use of available resources; create a climate in which your level of team trust is enhanced. Furthermore, you will discover the collective power to meet ongoing challenges, all while individuals are recognized and valued for their contributions. The nature of these activities allows anyone who wants to participate the opportunity to do so regardless of their physical presentation. You and your group will come away from this experience with a renewed sense of community and common purpose. Initiatives workshops are portable so we can bring them to your location if appropriate. The workshops can be done indoors or out. City parks and hotel conference centers are perfect for these activities.

Examples of Initiatives

Peek a Who

A fast paced competitive name game to get the group up and going. Participants must call out their opponents name faster than the other person.


Helium Stick

It usually brings up issues regarding finger pointing: That was not me that did that- That’s not my job, it’s his, etc. The task is simple: to lower a tent pole from waist-level to the ground. It is much harder than it seems. This is a great way to get the group to be aware of their behavior under a stressful situation.


Key Punch

This game focuses on time management, quality and strategic planning. The group will be asked to complete and improve on given task. A great deal of material surfaces regarding interpretation of rules and instructions. Pushing boundaries and creative thinking both get a workout during this activity.


Retrieval

The team attempts to remove a sizeable quantity of water from a highly restricted and sensitive area. Tools are provided. All team members must contribute if the team is to achieve any level of success. Certain rules and laws of physics apply to the water retrieval effort.


Pipeline

A number of items have to be transported from point A to point B. The group selects the number of items, the distance of transport, the method of transport, and leadership roles. This game could easily be related to the challenge of getting patient’s successfully through the system, while maintaining quality of care, and increasing efficiency.


Almost Infinite Circle

The team will pair up and each person will be given a length of rope with loops on each end. One team member places the loops over their wrists. One team member places a loop on each wrist, the other does the same to his own wrists but interlocks with his partner. The task is to separate from one another with out taking either end off of their wrists. The knot cannot be broken or untied. This is a very challenging problem solver.


Human Knot

Standing in a circle, group members reach across and shake hands - use hand connecting to a different person. The group then tries to unravel the "human knot" by unthreading their bodies without letting go of each other people's hands.


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